Battlefield 2042: New Update 3.1 comes tomorrow - weapons should finally meet reliable

Finally we know Wannbattlefield 2042 the update 3.1 outsourced and what inner. Tomorrow it is time and just the improvement of hit registration is likely to look forward to many players. We give you an overview of the content.

When exactly comes the update 3.1? Tomorrow, on 9 December the next big patch to Battlefield 2042 should go online. The update should go online at 9:00, there is no server-down.

What's in it? Update 3.1 is dedicated to some of the numerous problems that the game has since released. One of the most serious should be the faulty hit registry, in which, despite clear hits in your opponents, you often do not cause any damage.

There are also some other adjustments:

Balance changes to projectile scattering and recoil Other balancing changes to the 30-, 40- and 57 mm cannons of soil vehicles to reduce their effectiveness against infantry A fix for a rare bug, through the playing for opponents: inside could be invisible Fixes for various bugs related to grenades and willers

The most important changes due to the update and what else is inverted, we summarize here for you.

Update 3.1 For Battlefield 2042 finally the missing projectiles

What exactly was the problem? Already since release, numerous players complained about lack of hit registration of balls they fired on opponents. It could occasionally happen that whole magazines were fueled into enemies and still did not harm any damage.

A video from the community illustrates the problem pretty well:

Battlefield expert and YouTuber Jack frag had already analyzed the topic and tested the possible causes.

What caused the problem? Jack frags could only speculate here about the causes. He suspected that it could have something to do with the number of players in a small room. He also holds smoke effects for the potential culprit.

But he excludes the internet connection: Not only does he have a very low ping — the match takes place against bots, which is why there should be no fluctuations caused by other players.

But the developers reacted to his video and even said that it could be solved. Unfortunately, that was not the case with Update 3, which did not get well in the community. Now that was managed with Update 3.1.

The balance changes on recoil and projectile scattering could also help ensure that you can finally meet your opponent reliably. Whether that really comes, remains to be seen until the update is on the servers.

Battlefield 2042 Update 3.1 Patch Notes in the overview

What else is still in the patch? In addition to fixing the hit registry, there are also numerous other improvements and bug fixes.

Here are the official patch Notes (via EA.com):

Generally

Even if you are not the party leadership, you can now stop when waiting in the queue Xbox — Crossly can now be activated / deactivated on Xbox in the Options menu Your sorting settings are now recalled correctly if you update the server browser from Battlefield Portal A problem has been fixed, with the equipment sometimes empty after joining a server in the Spawn screen, which no weapons selection was possible The target help is now more consistent on Gameplay on consoles The effective combat range of the ranger and its overall health were reduced

Audio

Various changes to the general audio experience enhance clarity, distance and directional perception A problem has been fixed, through the soldier: inside indoor not always the correct step sounds had

Weapons

When firing down booming grenades on short distance, the bouncing was removed 40 mm AP grenades now cause damage to vehicles as intended False ammunition display for certain magazines in some weapons fixed The animation when reloading the cylinder locking rifles DXR-1 and NTW-50 was extended by 0.2 seconds The scattering values ​​of most weapons have been adjusted to decrease faster with fast individual shots and short salves For most weapons, the increase in scattering was adjusted. It takes a little longer for you to become unimpaired in continuous fire The recoil values ​​were adjusted to prevent aggressive shocks at AK-24, CMG, PKP-BP, FARM GL and PP-29 The hip fire precision of all MPs has been increased to better stand out from other automatic weapon archetypes Scattering and recoil of the LEGS were reduced to improve performance in continuous fire Further improvements to the recoil control for all weapons, especially for automatic. Damage to short distance and consistency of MCS-880 in case of shot got cartridges and flèche ammunition increased A bug has been fixed through which the projectiles of FARM GL and K30 unleashed below the targeted target point

Vehicles

A bug has been fixed, sometimes no explosion damage caused by vehicle weapons in a direct hit sometimes We reduced the effectiveness of the 30 mm cannon for ground vehicles against infantry. It is now overheating faster, cadence and explosion damage were slightly reduced, and the damage drop at a distance has been increased. Cadence 350 → 330 Heat production per ball 0.13 → 0.14 Heat drop per second 0.5 → 0,475 Explosion damage 20 → 18 NCAA Hovercraft — 40 mm GPL grenade launcher Explosion damage reduced: 55 → 35 The launch angle of the utility pod for 40 mm grenades is now easier to use eBay Wildcat — 57 mm cannon Scattering away

Battlefield 2042 ► DICE NEEDS To Re-Balance These Weapons.. Ammunition 12 → 8 Failure damage 85 → 75 Explosion damage 70 → 35

Gadgets

Splinter grenade

The time to detonation of a splinter grenade after the first bouncing on a hard collision was increased from 1.1 second to 1.4 sec. Sliver grenades cause 120 damage in all game modes and guarantee a kill with armored players Maximum ammunition of splitter & burn grenades from 2 to 1 reduced

Ambient sensor

Sighting radius from 30 to 20 meters decreased Operating time from 30 sec. To 14 seconds shortened Game ends can only wear and use an ambient sensor (so far 2)

Battlefield Hazard Zone

A problem has been fixed, through which the patrolling LAV4 recon of the occupation forces at the wrong time or not spawn

Breakthrough

Kaleidoscope — roof conquest target has been removed. There are now two conquest goals down in BT (large) and one down in BT (small) Orbital — roof conquest target was removed. There is now a conquest target below in BT (large) and in BT (small) Hourglass — roof conquest target was removed. There is now a conquest target below in BT (large) and in BT (small). In addition, a problem has been resolved, through the playing outside the game area

Soldier

Improvements in collisions with objects in the backward movement in prone position A rare problem has been fixed to become invisible by the gambling in the spawn in a full / destroyed vehicle

The update is thus mainly caring for balancing. Apart from the hit feedback, only a few bugs and problems are corrected.

It looks like problems like the performance on the PC, faulty animations in the helicopter intro and the renovations probably not yet resolved in this update.

Many players should also be little pleased that the scoreboard was not improved. Even things like conquest points in breakthrough, which are criticized by players strongly for their impregnable position, probably still untouched.

When is the next update? According to EA, 2021 no more update appears. Players have to be patronized until next year until there will be more fixes.

What else changes in the future is currently unknown. An insider area has last disclosed as chaotic the development of Battlefield 2042 ran. But the focus of Dice is now to eliminate the numerous problems of the game gradually. Whether this succeeds remains to be seen.

What do you think about the update? Are you satisfied with the patch notes or are you missing important things?

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